Here is an icon key for Rio Grande Games’ Dominion series. I use this with Toskk’s awesome Dominion Card Picker.
The icons are by Pawel Pawlak on Board Game Geek.
This is a version of Contract Rummy taught to my family by my Aunts Ruth when they visited Colorado in the late 1970s.
Note: The harbor tiles and tokens from the Settlers and Seafarers board games are not used when playing with the Port-Masters supplement.
Piers – To build a pier, you must have a settlement or city on a water hex and the cost is two wood. Unlike ships, piers are not placed at the hex side but directly out from the settlement toward the center of the water hex. After placing the pier, draw one of the Maritime Trade Tokens and place it face-up at the end of the pier.
Wharves – a wharf is an expansion/extension of an existing pier. To build a wharf, you must have a city and a pier on a water hex and the cost is one wood, two bricks, and one ore. Wharves are place cross-wise at the end of an existing pier. After placing the wharf, draw an additional Token and place it face-up at the end of the wharf. If the second Maritime Trade Token is the same as the first, return it to the table and draw again. Each wharf is worth one victory point.
Generic: You can trade any resource or commodity at a 3:1 ratio with the bank.
Special: You can trade the represented resource at a 2:1 ratio with the bank.
Example 1a: The orange player turns in 2 Wood to builds a pier. He places the pier piece as shown and randomly picks a Maritime Trade Token and places it at the end of the pier.– He may now trade with the bank 3:1 on any resource or commodity.
Example 2: The orange player now turns in 1 Wood, 2 Brick and 1 Ore to expand his existing pier into a wharf. He places a wharf piece at the end of his pier as shown. He randomly picks another Maritime Trade Token and places it at the end of the wharf.– He may now trade with the bank 3:1 on any resource or commodity and 2:1 on Wood.– He has scored 1 game point.– No player may build another pier in this ocean hex.
– The orange player may now trade with the bank 3:1 on any resource or commodity.– The brown played may now trade with the bank 2:1 on Sheep.– No player may build another pier or a wharf in this ocean hex.
When the Pirate is later moved to another hex, the player(s) may then again randomly draw a token for each pier or two tokens for a wharf and resume trading there.
see The Seafarers of Catan™ rulebook…
This is an unauthorized supplement to The Seafarer’s of Catan written entirely by me. The original game, The Settler’s of Catan, was invented by Klaus Tueber and is manufacured in the United States by Mayfair Games.
For more information:
The rules of the game have been renamed, updated, and moved here.
I am posting the rules for my own variant for Settler of Catan. I love ‘Settlers’ but was quite disappointed with the fourth expansion recently released by Mayfair Games. I created this expansion a couple years ago.